Narrative & Visual Concept – Place of Ascent (MER). For the event series MER – Place of Ascent, we developed a speculative narrative that centers around the ancient and still unsolved mysteries of the pyramid. MER, the original Egyptian word for pyramid, served as the conceptual starting point for a story-driven visual identity.
The core idea was the invention of a fictional species—an enigmatic entity positioned as the missing link in the pyramid’s unknown history. To bring this narrative to life, we designed a series of artifacts tied to the species, which emerged gradually through the event’s promotional campaign, mimicking the aesthetics and atmosphere of an archaeological excavation.The design language combined ancient symbolism with futuristic elements, creating an immersive world that blurred the line between myth and speculation. Visual assets were rolled out across print, digital, and spatial media to build a coherent and evolving story leading up to the event.
Together w/
Annika Fingerhut (Konzept, Grafik, Visuals)
Johannes Pejas (Konzept, Graphic, Typedesign)
Lukas Rudolph (Konzept, Graphic, Sound)
Justus Jäger (3D Visuals)





Narrative & Visual Concept – Place of Ascent (MER). For the event series MER – Place of Ascent, we developed a speculative narrative that centers around the ancient and still unsolved mysteries of the pyramid. MER, the original Egyptian word for pyramid, served as the conceptual starting point for a story-driven visual identity.
The core idea was the invention of a fictional species—an enigmatic entity positioned as the missing link in the pyramid’s unknown history. To bring this narrative to life, we designed a series of artifacts tied to the species, which emerged gradually through the event’s promotional campaign, mimicking the aesthetics and atmosphere of an archaeological excavation.The design language combined ancient symbolism with futuristic elements, creating an immersive world that blurred the line between myth and speculation. Visual assets were rolled out across print, digital, and spatial media to build a coherent and evolving story leading up to the event.
Together w/
Annika Fingerhut (Konzept, Grafik, Visuals)
Johannes Pejas (Konzept, Graphic, Typedesign)
Lukas Rudolph (Konzept, Graphic, Sound)
Justus Jäger (3D Visuals)





Lukas Rudolph is a Graphic Designer & Art Director currently based in Darmstadt, Germany, specializing in Visual Identity, Editorial Design and Type Design. His work focuses on creating thoughtful, concept-driven design solutions that help brands communicate with clarity and character. Active across the fields of art, design, cultural institutions and branding. Through visual solutions that open new paths and solve problems in unconventional ways, we create real impact. If you’d like to talk about an upcoming project or just life in general, feel free to reach out
Lukas Rudolph is a Graphic Designer & Art Director currently based in Darmstadt, Germany, specializing in Visual Identity, Editorial Design and Type Design. His work focuses on creating thoughtful, concept-driven design solutions that help brands communicate with clarity and character. Active across the fields of art, design, cultural institutions and branding. Through visual solutions that open new paths and solve problems in unconventional ways, we create real impact. If you’d like to talk about an upcoming project or just life in general, feel free to reach out